To play my game, the controls are straightforward. To move, you use the WASD Buttons. To jump, you use the Spacebar. To run/Sprint, Click and hold the right mouse button. To shoot soap, press the left mouse button. To beat the game's first level, you need to follow the directions and pay attention to the objects that have been specified period. At the end of each stage, you'll be given the question of which object did you see the most. On the second level, the only rules are to kill all the germs and to find the soap supplies.
I picked the educational theme because it could have some creative ideas for games behind it. The game is grade-level appropriate because it teaches children basic lessons in keeping hygienic, essential context clues, and paying attention. The thing that interested me in this theme is how to make a game that can educate children and keep them engaged by adding some gameplay to challenge their thinking.
Game theme
The game is based on simple lessons to help the children pay attention use context clues and hygiene. An example of this in the game is in the first stage of the level where the player will need to pay attention to the different colors and shapes of the mushrooms, to later be tested on that knowledge with the question of which "mushroom did you see the most?". I wanted to design the game like this because it will help the children pay attention in class and be aware of their surroundings. For hygiene in level 2, the player will be surrounded by germs, and they will have to kill all of them with soap. This tells the children that soap kills germs.
Aspects of the theme to be incorporated into game design
Some visual aspects of the theme that are in the game are the germs and the bar soap the player shoots when they press the left mouse button. The player can also see the mushrooms, gold, and clouds needed for the player to remember and pay attention to answer the questions.
Goals and game play
The game's learning goals relate to the theme by having the child Pay attention to what they were asked in the directions at the beginning of each stage and answering questions about what they know about the object they had to pay attention to. Another goal that the player achieves is learning basic hygiene by showing the children that shooting germs with bars of soap kills germs.
Key features
I think this game makes unique because the parkour incorporates the education that is paying attention. When the player does parkour, they will have to remember particular objects, for example, the mushroom, and remember which kinds of mushrooms they saw the most. It makes it so that the player is doing two things simultaneously, doing parkour and paying attention to something while doing the parkour.
Target audience
The target grade level for this game our grade level 2+
Game technical details
The platforms used have the object that the player needs to pay attention to, either the mushrooms or the gold. On the third stage of the first level, the platform is the object that the player needs to pay attention to. To beat the game, the player in the second level will have to kill all the germs and find the soap supply that understands germs are killed by using soap. To beat the first level, the player will have to use their context clues and pay attention to the questions and the directions given.
Concept art
Self-reflection
Well, making the game, there are many challenges that I had to face. The most prevalent challenge Was coding the game and making the code work. Coding is a very complicated and tedious task that takes many patients. Another challenge that I had to overcome was figuring out the level design of each first level stage. Each stage had to be more challenging than before, and I had to become creative with how each level would have the platforms and obstacles. When making this game, I realized how difficult it is for game designers to develop video games. However, I have grown a lot from this experience and have gained much-needed knowledge about the game design world and what to expect in the future.
Conclusion
All in all, this proof of learning project was very useful for understanding what game design is like and how to apply it to different teams such as education. I believe that I will continue to grow from this experience and take everything I learned and apply it to future games.
Citation List
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