During this week I finished the Ideas of the different areas/levels for Zenith. I ended up with 4 different areas which are The Lab, Abandon Lab, The Armory, and The Control Center. I started writing how the player with explore and proceed through the game. This will help my team by giving them some foundation of where to go with the game. One problem I was faced with was coming up with how to make each area not to long and how to make them still feel like a major area of the game. I over came this by adding some more memorable aspects to each area. One example is when the player enters the lab area and all the scientists panicking and running around in the background and they attack you by throwing random things at you like microscopes, vial, scalpels, etc. Next week I plan to finishes writing the plans for how the player will proceed through the game.
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During this week, I finished the detailed tutorial document and stared to make a document for the different area in the game that the player will have to navigate. In this document I will put in make different Ideas of area so that The team lead can have many choices to pick from. Some problems that I'm facing is coming up with area that would make senses in the kind of game we are making. An example would be Labs, an Armory, command center. I am over coming these problems by take inspiration for other games and movies I've played and watched. I think that this it important to the team because it will help us plan out how we will make the differed levels of the game. All in all I think I made some good progress on the game and plan to elaborate on the different enemy's in the game. During this week, I finished making the basic description of how the tutorial will go and started making a more in-depth analysis of what will happen in the tutorial. This will contribute to the finished project by giving the rest of the team an idea of how to make the tutorial area and what to do in specific scenarios. One problem I came upon while making the tutorial was rearranging my whole plan on how to tackle this game. After my team lead told me that he wanted the tutorial to start in a garage instead of an abandoned research lab, it was harder to come up with enemies that would make sense. The problem with the garage idea is that a garage is not huge, so I can’t be a whole Area of the game. I solved this problem By coming up with the solution of making the garage more abandoned and making some enemies that I had in mind before implementing. The most significant accomplishment for this week was starting the detailed analysis of the tutorial because it took me a while to figure out how I would go and tackle the tutorial since plans had changed.
This week, I have made progress on writing the game's tutorial area. I have written how the player moves through the game's tutorial area. I have also added details on what the area should look like and lore behind the area and its significance to the story of the game. The only thing I had a problem with is figuring out where the tutorial will take place and how it would look like. This will give the artist a better understanding of what the area will look like and the 3d modeler what to model off of.
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My name is Emiliano Hernandez I'm 17. This blog well be about the things I learned in class and other things.The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.Archives
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