work citemaning, axle. “Agar.io.” Wikipedia, Wikimedia Foundation, 24 Oct. 2018, en.wikipedia.org/wiki/Agar.io. Gibson, Ari, et al. “Hollow Knight: Voidheart Edition Available Now on Xbox One.” Xbox Wire, 25 Sept. 2018, news.xbox.com/en-us/2018/09/25/hollow-knight-voidheart-edition-available-now-xbox-one/.
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I believe that fortnite is a pretty average third person shooter. To me it is like all the other battle royale games I had play before but is free and have a cartoon art style to it. The controls are very simple and easy to get use to. The pros for this game is that is is free and can be played on PC,console,and mobile. Another pro is that there a game mechanic that puts it apart from the other battle royale games is the building aspics. The building adds to the games skill set such as if you are a better building skills you can block fire from other player on the battlefield. Shield haves a pro and a con. The shield will give you protection from incoming fire. The cons that a shield gives you is that is will not protected you from fall damage or the storm. The storm also haves pros and cons to it, the pros are that it will push players closer together to find the winner. The cons of the storm is that it keeps going until the whole map is filled. The cons are mainly about how most of the guns are over powered like the pump shot gun can do 225 hp of damage even though the max hp you can have is 200 hp. The shooting is just like any other battle royale game. Fortnite is also have many skins that you can use but need you to spend in game currency called v-bucks,the only way of getting v-buck is by paying or by ranking up in the free or payed battle pass. Summery •game play •pros and cons •game currency Work citedI think that binding of isaac rebirth is a good game because of all the random room and setups every time you play a new game. In a new game you will always get a different room with different power ups and different enemy than before. The game play part of it is not complex. The game is like the dungeons from "the legend of zelda" the game also haves a third person bird eye view shooting style to it. A the end of a floor there is a boss at the end you will have to fight, there easy at the beginning than get harder. The floors in the game are like a big maze, at the beginning the floors have not a lot of rooms but as you progress there will be more and more rooms in every floor. The rooms are randomly generated. Each room can have traps,items,enemies,or everything combined. The characters that you can play as have different ability like have more damage and bigger shots when ever you get hurt or have two life. The game have a challenge mode that allows the player to have power ups and ability's already picked out for them to try to beat the game with. work citedThe picture that you see above on the right is a picture from Earthbound, I believe that Earthbound is a very colorful and can make the player have different way of feeling mood in different places in the game. The picture on the left is the over world color palette. As you can see in Earthbound uses some very bright colors in the game. I think the makers of Earthbound used this color palette because for one it was made for children and also to make the game to represent the feeling of childhood to the player because as many of us know colors can make you feel certain types of ways. One example of this is that the color red will make you more hungry as showed in many fast food restaurants that use the color red and in the game Earthbound the bright color can show a sense of innocence. A good example of this is when you go to a place called magicant ware if you talk to NPC the color palette will change around you but if you talk to enemies NPC the color palette will change to a dark colors palette,dark color can bring the feeling of fear of ignorance. •How color change your mood |
My name is Emiliano Hernandez I'm 17. This blog well be about the things I learned in class and other things.The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.Archives
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