UI in games gives the player information about certain things that they see. For example, some UI would tell the player how much health you have or how much money you have. Some UI would be images of dirt or blood over your screen to tell you that you're getting hurt.UI can come in different forms, the key is to have it till the player information by not having a player be confused. One good example of Non-Diegetic UI would be in the game Hollow Knight. In Hollow Knight at the top left corner of the screen, the game displays 3 things that tell the player how much they have. The three things are how much soul, health, and money the player has. This is a good form of UI because it displays all this information closely together so that the player doesn't have to look all over the screen just for one thing. One good example of Meta UI would be the game Fallout 4. In Fallout 4 whenever you get damaged or are taking a lot of radiation the screen starts to turn bloody or green depending on how much damage or radiation you are getting. Another thing that this game does good it is in its Disgetic UI. In Fallout 4 whenever the player reloads their gun you can visibly see the player reload the gun and you always see the Pip-Boy on the player's arm which is the main setting for the game. Another that does well with UI is Mario Kart 8 Deluxe. In this game, the Spatial UI is everywhere. Whenever the player sees signs of arrows pointing a certain direction of where you need to go, I tell the player which direction the player should go. All in all, UI is everywhere in a game and it helps the player understand crucial information like where to go or how much health they have.
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My name is Emiliano Hernandez I'm 17. This blog well be about the things I learned in class and other things.The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.Archives
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